Zero State AgentWIKI

Guards

The Pack's soldiers patrol routes, stand watch at posts and guard the outposts across The Valley.

Variants

  • Rifle guards carry assault rifles. They're the backbone of any outpost.
  • Pistol guards are lighter armed but just as alert.
  • Melee guards are unarmed brawlers who rush you and punch for 35 damage.

How they fight

Once a guard has detected you, they fight in bursts: aim, fire, then run to a new spot and do it again. Each guard has their own style. Some fire carefully, others spray. Some try to cut you off, others circle around you. Some crouch and some stand, and many run to cover and peek out to shoot. If you get too close, a guard backs off. If you're within reach, they punch.

Only about five guards commit to a fight at once. The rest hold their ground and watch, or shoot from where they stand.

Tactics

TacticWhen they use it
Call for backupPulls in other guards within about 20 m.
Blinding flashlightYou're close (within 15 m) and it's dark.
Turn on lightsYou're further than 15 m away. They light up the area around you.
Kill their own lightsYou're sniping from far away with a scoped weapon or bow.
Trigger the base alarmThey run for the nearest alarm. See Outposts & Alarms.

Also see Enemy Alert States and Enemy Hummers.