ZSA has no hunger or thirst to manage. What you do have to watch is your health and your stamina.
Health
You have 100 health. Once you go 10 seconds without taking damage, it starts coming back on its own. Breaking line of sight and hiding is usually the best way to heal.
Things that hurt:
- Guard gunfire, and guard punches (35 damage)
- Wolves (12 per bite) and angry Geese (1 per peck)
- Falling from a height. The Glider and Grappling Hook reset your fall.
Stamina
Sprinting and jumping cost stamina. When you run low you'll hear OniOne breathing hard and their heartbeat pounding. Stamina refills when you stop exerting yourself.
| Action | Stamina cost |
|---|---|
| Sprint | 10 |
| Jump | 15 |
| Roll | 15 |
When your health hits zero, see Death & Respawn.
