Zero State AgentWIKI

Version History

Newest first. Only the headline player-facing changes are listed.

v0.84.0

  • New Deer behaviour: they graze, freeze when startled, then flee or wander off. A spooked herd-mate sets the others off.
  • Deer and Wolves drop Hide. The Bed now costs 40 Wood + 5 Hide.
  • Guards stay Heightened for 2 minutes after a hunt, and now run to cover to peek and shoot.
  • Outpost alarms bring in reinforcements. Stealth kills can now be heard up to 8 m away.

v0.83.0

  • Save slots that keep the time and your position. New PLAY → NEW / LOAD menu with seeds.
  • Players who join load the host's world.
  • Guards can trigger the base alarm.

v0.82

  • The procedural world: a seeded valley with roads, rivers, outposts, loot and hummer patrols.
  • The K world map, beds and gravestones.
  • Glider, Grappling Hook and Wolves. The crafting menu became a recipe list.
  • v0.82.1: the Dead Forest biome, your first ShieldComm call on landing, and patrolling outpost guards.

v0.81.0: Build 2.0

  • A tabbed build menu, new silicate stairs, demolition refunds, middle-mouse quick remove, and saved bases.

v0.80

  • Everyone hears each other's weapon sounds. Thrown rocks deal damage. Pings are capped at 10.
  • Fixes for geese and animal sync.

v0.79

  • Shared pings with names. INVITE and PLAYERS in the pause menu. A friendly-fire toggle.
  • The player cap was raised to 16, plus collision and performance fixes.

v0.78: Multiplayer beta

  • Host and join from the main menu. Buildings, wildlife, lights and projectiles are shared between players.

Earlier

  • v0.68: bumping into guards gives you away, real melee guards, rock throws make noise, and a roll animation.
  • v0.52: guards drop ammo, menu sounds, and skippable intro.
  • v0.51: new wooden walls, door and roof, and an animated main menu.
  • v0.48: ping distance markers, and hurt, breathing and heartbeat sounds.