Newest first. Only the headline player-facing changes are listed.
v0.84.0
- New Deer behaviour: they graze, freeze when startled, then flee or wander off. A spooked herd-mate sets the others off.
- Deer and Wolves drop Hide. The Bed now costs 40 Wood + 5 Hide.
- Guards stay Heightened for 2 minutes after a hunt, and now run to cover to peek and shoot.
- Outpost alarms bring in reinforcements. Stealth kills can now be heard up to 8 m away.
v0.83.0
- Save slots that keep the time and your position. New PLAY → NEW / LOAD menu with seeds.
- Players who join load the host's world.
- Guards can trigger the base alarm.
v0.82
- The procedural world: a seeded valley with roads, rivers, outposts, loot and hummer patrols.
- The K world map, beds and gravestones.
- Glider, Grappling Hook and Wolves. The crafting menu became a recipe list.
- v0.82.1: the Dead Forest biome, your first ShieldComm call on landing, and patrolling outpost guards.
v0.81.0: Build 2.0
- A tabbed build menu, new silicate stairs, demolition refunds, middle-mouse quick remove, and saved bases.
v0.80
- Everyone hears each other's weapon sounds. Thrown rocks deal damage. Pings are capped at 10.
- Fixes for geese and animal sync.
v0.79
- Shared pings with names. INVITE and PLAYERS in the pause menu. A friendly-fire toggle.
- The player cap was raised to 16, plus collision and performance fixes.
v0.78: Multiplayer beta
- Host and join from the main menu. Buildings, wildlife, lights and projectiles are shared between players.
Earlier
- v0.68: bumping into guards gives you away, real melee guards, rock throws make noise, and a roll animation.
- v0.52: guards drop ammo, menu sounds, and skippable intro.
- v0.51: new wooden walls, door and roof, and an animated main menu.
- v0.48: ping distance markers, and hurt, breathing and heartbeat sounds.
