Zero State AgentWIKI

Outposts & Alarms

Outposts are The Pack's strongholds: heavily guarded, well lit, and stocked with the best Loot in the valley.

Outposts

Each world has 5–7 large outposts, connected by roads. The types are Firebase, Container Depot, Comms Relay, Road Checkpoint and Forward Camp. Guards patrol inside and around them, and floodlight towers light them up at night. Outposts are the only sites where weapons can turn up as loot. See Sites.

The alarm

A guard in combat may break off and sprint for the nearest alarm. If they reach it:

  • The alarm beacon flashes red and sounds.
  • Every light nearby switches on.
  • Reinforcements arrive one at a time, take up patrol routes and start out Heightened (see Enemy Alert States).

TipPing the guards nearest the alarm first. If one starts running for it, that's your highest-priority target.