Zero State AgentWIKI

Noise

Almost everything you do makes noise. Guards who hear it will either come and look, or come running.

Two kinds of noise

TypeGuards will...Examples
SearchingWalk over to investigateFootsteps, voices, bullet impacts, thrown rocks, takedown struggles
HuntingRun straight at it, ready to fightGunfire, melee hits, blocks, reloads, dry-fire clicks

How far noise carries

SourceHeard up to
Pistol or sniper shot80 m
Assault rifle shot60 m
Thrown rock landing25 m
Axe hitting a tree17 m
Angry goose12 m
Sprinting8 m
Stealth kill8 m
Bow shot, reloading7 m
Placing a building piece6 m
Jumping, landing, mantling, swimming5 m
Running4 m
Opening a chest4 m
Crouch-sprinting2.5 m
Crouch-walking, crawling0.5–1.5 m
Brushing through foliage0.5–5 m

Masking your noise

Background noise covers your own. Rain, strong wind, rivers and busy base areas all raise the ambient level, so guards nearby can't pick you out as easily. The HUD noise meter shows both your noise and the ambient level, so you can tell when you're covered.

TipMoving through a storm or along a river is the quietest way to approach an outpost.